Crow eye animation at the beginning is a nice attention getter but then it takes too long for the rest of the intro to get started. You want your audience to know what the show is about as quickly as possible because peoples' attention spans are SHORT. Perhaps cut the part after the eye leading up to the narration so that you keep that interest rolling without any breaks. Also, love narrator's voice but it's kind of hard to hear.
Delightful and simple concept. Love the animation of him flipping around on the trampoline. Buildup and anticipation was well executed - comedic timing was on point (both which are tricky to pull off). Overall a joy to watch!
Good sound quality. Nice voice acting. Good use of ambiance and sound fx. Interesting camera angle at 42 sec and appropriate since it's from the character's pov. Story went a little too fast though. I couldn't figure out why the character in the overalls flipped his attitude so quickly and decided to join the protagonist at the end with no explanation.
Artwork could obviously improve but I get that animating is tricky. If you have have the capability try playing around with different brushes to add some texture - especially with the background and you'll see a huge difference. Also you could use different mouth shapes for phonetic sounds: I find this diagram to be extremely helpful and simple http://orig06.deviantart.net/a793/f/2009/079/f/7/phoneme_mouth_chart_by_cartoonistwill.png
Additionally if you add eyebrows to your characters it will make it far easier to articulate their expressions.
Excellent production value! The fast, slippery way the character moves makes it satisfying to play. I kept feeling the urge to jump though - I don't know much about game design but I feel even a small jump ability would significantly improve the way it feels.
I found I was unsure how to complete the level until I went back and did the tutorial. I think it was because at first play I couldn't figure out what the giant donut meant. Maybe if you changed it to something that signifies an exit, like a candy themed locked door, it would make the objective more clear for players without needing an aid.
Thanks for the great review and feedback, really appreciate it! The game has come on quite a lot since that demo. I have uploaded a second demo if you'd like to try. I like your suggestion about the exit being a door instead. It would make more sense to a first time player.
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