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MmmYesQuite

1 Game Reviews

1 w/ Responses

Excellent production value! The fast, slippery way the character moves makes it satisfying to play. I kept feeling the urge to jump though - I don't know much about game design but I feel even a small jump ability would significantly improve the way it feels.

I found I was unsure how to complete the level until I went back and did the tutorial. I think it was because at first play I couldn't figure out what the giant donut meant. Maybe if you changed it to something that signifies an exit, like a candy themed locked door, it would make the objective more clear for players without needing an aid.

Neko-Nicku responds:

Thanks for the great review and feedback, really appreciate it! The game has come on quite a lot since that demo. I have uploaded a second demo if you'd like to try. I like your suggestion about the exit being a door instead. It would make more sense to a first time player.

Joined on 3/6/17

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