Excellent production value! The fast, slippery way the character moves makes it satisfying to play. I kept feeling the urge to jump though - I don't know much about game design but I feel even a small jump ability would significantly improve the way it feels.
I found I was unsure how to complete the level until I went back and did the tutorial. I think it was because at first play I couldn't figure out what the giant donut meant. Maybe if you changed it to something that signifies an exit, like a candy themed locked door, it would make the objective more clear for players without needing an aid.
Thanks for the great review and feedback, really appreciate it! The game has come on quite a lot since that demo. I have uploaded a second demo if you'd like to try. I like your suggestion about the exit being a door instead. It would make more sense to a first time player.
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